
Pink Moon Games
Pink Moon Games creates playful, physics based educational games where curiosity leads the way. We turn real science into hands on challenges that invite players to experiment, explore, and learn through joyful discovery.
Guillermo Ithier is an educational game designer, focused on physics based video games and table top role playing games.
Contact: Guillermo Ithier
guillermoithier@gmail.com
917-608-8300

Newtonian Rummy
Newtonian Rummy is a fast tug-of-war where teams secretly build valid M×A=F melds, then reveal at once and resolve Impulse, Friction, and Equilibrium in a clear order. Net force Δ shoves a shared block toward victory, while win streaks build Momentum for extra movement. The twist is the tie: when Δ = 0, the block freezes—students experience ΣF = 0 as equal opposing pushes and can even plan a strategic stalemate.
Physics Battle
Physics Battle: Topic Pattern Edition is a rapid-fire pattern-call card game where physics vocabulary is the win condition. Players flip topic cards and race to shout “Only Mine!” or “Everyone But Me!” using precise topic names. High-stakes penalties make every call a thrilling risk decision, and the table energy spikes as teammates debate certainty under time pressure. Optional Challenge Mode adds a fun twist: link three revealed topics into a quick causal story to score big.


Momentum Game
Momentum Game is a 2-player, simultaneous-reveal tug-of-war where every card is a bet about ΣF. Reveal Push Left/Right or a sneaky STOP: if forces balance, nothing moves; if one wins, the block slides—and winning twice in a row rockets it 2 spaces like “acceleration.” Rounds take seconds, but the table talk is all net force → motion. First to your edge wins.
The Target
Week 1: The Target is a co-op GURPS station-crawl where your crew tries to fire a Moon-shot without breaking the cannon—or the team. Split into four roles, you race a shared failure clock, lock risky commitments, and clear Teacher physics gates to compute v₀, pressure P, and hoop stress. Get cocky, guess wrong, and Week 1 “breaks.” Survive the math, manage the chaos.


Fortress Battle
Physics-Fortress Battle is a last-fortress-standing duel where every shot is real projectile physics. Draw an attack card, pick a wall and an angle, compute range (no trig), and see if you hit the target band. Launch dice can misfire, drift can curve the impact to another side, and kinetic energy becomes damage boxes that crack walls. Land a hit, then CHARGE! to push your luck for bonus damage—until 3 danger 6s bust you.
Projectile War
Projectile War is a fast 2-player artillery duel where you command 3 cannons behind 2 shields. Every shot uses a simple physics legality check (M × A ≥ F) and 2d6—then your active cannon builds Stress σ. Push too hard and it detonates; play it safe and you lose tempo. Rotate cannons, time Maintenance to patch shields or stabilize barrels, and break both enemy shields before your last cannon burns out.


Formula Flux
Get ready for a chain reaction of fun! Formula Flux is the exciting domino-style card game where you build formulas to win. Connect colorful letters and symbols in a race against your friends. It’s fast-paced, strategic, and endlessly replayable. Can you master the flux and complete your formulas first? Jump in for a thrilling challenge!
Learing Physics in TTBGs
Adding Real Physics to a Tabletop Game is the behind-the-scenes story of how Projectile War turns true ballistics into fast, fun damage. Instead of “science flavor” or worksheet math, it uses caliber, sectional density, and velocity—then a GURPS-style √(Energy) scaling—to make shells behave believably without breaking balance. The result: students can predict “dense + fast hits harder,” play smarter, and finish a duel in 10–12 minutes.


Text Based Physics Adventures
Three fast, comic-style text adventures where students use real physics to save the day. Flash faces “bullet time” and must choose the only move consistent with motion. Superman must calculate the takeoff speed to reach 660 ft using v²=2gh. Spider-Man must rescue Gwen by reasoning about speed, momentum, and stopping time. Funny, tense, classroom-ready.


